

Object layouts of high quality and as accurate to the original as possible (Not to say you can't change it, you'll have to in some cases, but at least make it feel like the original level) Think something like the Unleashed Project or the STH2006 project especially, high quality object layouts that feel like the original stage, but have been adapted for the engine they use.

Ports ARE allowed, but must be the highest of quality (no obviously missing or misaligned geometry, textures, or collisions)ĥ. (Cannon's Core, Sonic Adventure stages, Sonic 06 stages, etc.)Ĥ.

Multi-part stages must be all in one piece. 2-Dimensional stages must be converted to 3-Dimensions (that means turns) Think SA2 Green Hill, which was a re-creation of Sonic '91s Green Hill Zone (Act 1)ģ. A stage must be of at least passable quality (meaning all above stages are obsolete)Ģ. Can a guy get some help here?įor this "spiritual successor" project, I'm changing the rules slightly:ġ. I am the sole survivor of this nearly deceased and massive project. Many of the stages were of mediocre quality or lower and, according to the rules, every stage had to be remade by hand, not ported. Security Hall (Later ported and enhanced officially by the Sonic World Team) Originally started by OZCrash and the rest of the Sonic World Team, the re-creation project never really gained much steam and was eventually dropped from the official Sonic World website. This Project aims to put every retro stage into Sonic World Engine to the highest quality possible.
